Thursday, March 21, 2013

Sci-Fi Hallway Completed

I finally got around to finishing this one after putting it on hold for awhile to do an art test that I most likely failed lol. I created this simple hallway scene to get familiar with a software called nDO2, which is amazing for normal map creation. Software used: 3ds Max, Photoshop, nDO2, cryEngine3, and lots of caffeine.



















Friday, February 15, 2013

Sci-Fi Hallway WIP 2


First diffuse and lighting pass. Still need to fix some issues with the ceiling.  Additional supporting props need to be built as well to make this scene less boring.  Not sure if I like the ceiling too much but things are still in experimentation stage.

I also need to read more about gloss maps and understand how to properly do them to give my materials a more convincing look, mainly the metal.

Tools used:
3ds Max
nDo2
Photoshop
cryEngine3

Wednesday, February 13, 2013

Sci-Fi Hallway WIP 01


Here's an early work in progress of a sci-fi themed hallway I'm working on.  For this project I'm trying out a new tool called nDo2, where I'm hand creating the normal maps first and then texturing later.  I'm really impressed with this tool and wish I learned how to use it earlier on.

Screenshot taken from cryEngine3.

Saturday, February 2, 2013

Ruins Scene Completed













Finally finished the ruins scene.  I was able to finish it sooner than I thought.  Normally I don't take this long to finish things, but I've been spending a few hours a day and slowly pacing myself so I don't burn myself out.  In the future, I would love be able to create my own trees and bushes. 

I'll edit this post later on to include my zBrush sculpts and other breakdown stuff.


Friday, February 1, 2013

Ruins WIP #2


Almost done.  Just a few more details I wanted to add, and then it's terrain changes as well as more stone/wall placements.  Been slowing down a bit to take some time off and try to relax.  I'm hoping to finish this by next week.

Tuesday, January 15, 2013

Ruins WIP



Just some work in progress of some ruins.  Still much to be built and modeled, like the base/foundation geometry that these walls will sit on.

Monday, December 31, 2012

ArenaNet Art Test finished


Finally finished.  Pushed pretty hard on the last few days to finish this before the year ends.  There's so much more I wanted to do, but that's always the case isn't it? I created everything except for the vegetation and clouds, which were from cryEngine 3.


Textures used (just displaying Diffuse only):

Building:
1. Concrete Brick 256x256
2. Roof 256x256
3. Concrete plain 256x256
4. Wood Generic 256x256
5. Wood baked 256x512
6. Door 512x512
7. Window 512x128





Wall:
1. Wall 01 1024x1024
2. Wall 02 1024x1024



Wireframe:








High Res sculpts:









Wireframes: