Wednesday, November 14, 2012

Simple Stone Wall

Screen taken from 3ds Max's viewport.


This simple stone wall was created from sculpting a single stone/brick in zBrush.  It was then rotated and scaled to create variation:



Afterwards, I projected these stones onto a flat plane to create my normal map and ambient occlusion map. From there I created a diffuse mostly from working off the AO map and some photo reference textures. There were a few normal map errors, and I managed to clean most up by painting in the rgb channels.  I wanted to create a gloss map, but that is something I need to look into some more to understand how it works.